Pre-silicon Metal Framework Engineer Job at Apple Inc., Cupertino, CA

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  • Apple Inc.
  • Cupertino, CA

Job Description

Apple’s Graphics, Games, and Machine Learning team provides the graphics and machine learning software foundation across all of our innovative products including iPhone, Mac, iPad, Apple TV, Apple Watch, and Apple Vision Pro. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware. This team is responsible for advancing and designing Metal, a low-overhead graphics and compute API for GPU programming.

Description

Do you want to help shape the next generation of Apple products? This team designs, tests and verifies the Metal API for features built into the next generation of Apple Silicon GPUs. You will apply your knowledge of graphics and compute algorithms to build real-world workloads that explore future GPU architectural improvements, showcase the value of these features and analyze their performance in pre-silicon environments. In this role, you will have the opportunity to collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, tools, and Apple Silicon graphics processors.

Minimum Qualifications

  • You have excellent organizational skills and attention to detail
  • You are results-oriented, upbeat and focused with a strong passion to learn and succeed
  • You have excellent programming skills and knowledge of C/C++ and/or Objective-C
  • You have a solid understanding of the graphics pipeline
  • You have experience in GPU programming with any one of the APIs (Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL)

Key Qualifications

Preferred Qualifications

  • Knowledge of real-time graphics algorithms
  • GPU Architecture knowledge

Education & Experience

Additional Requirements

Pay & Benefits

  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
Do you want to help shape the next generation of Apple products? This team designs, tests and verifies the Metal API for features built into the next generation of Apple Silicon GPUs. You will apply your knowledge of graphics and compute algorithms to build real-world workloads that explore future GPU architectural improvements, showcase the value of these features and analyze their performance in pre-silicon environments. In this role, you will have the opportunity to collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, tools, and Apple Silicon graphics processors.

Job Tags

Relocation,

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