We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.
DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
We've managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website ( (
This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).
As a Starship Artist at DECA, you will be an essential contributor to the creation of the game world's visuals. You'll collaborate with a dedicated team of artists, designers, and engineers to model, texture, and implement spaceships in the game engine. If you have a passion for hard surface and sci-fi vehicle modeling, and the creative skills to make it a reality, we want you to be part of our exciting journey.
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